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06/08/2022
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miauu’s Scalpel
01/09/2019

miauu's Manage Links


BY BUYING THIS PRODUCT YOU AGREE WITH THE FOLLOWING LICENSE AGREEMENT

€23.00

In the next 24-36 hours in your PayPal email you will receive an e-mail with download instructions. Please check your Spam Email folder just in case the License email got delivered there instead of your Inbox. If you haven't received your License information within 24 hours of your purchase, contact me.

SYSTEM REQUIREMENTS: Autodesk® 3ds Max® and 3ds Max Design® 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025


miauu's Manage Links helps you to link Sketchup, Rhino, Autocad or your preferred BIM or CAD program with 3ds Max.

It is incredibly fast and will save you ages. Heavy files with millions of polygons are processed smoothly and fast.

What it does is to import the models, clean and fix the imported geometry and split it in one object per material. The resulting objects will be saved as a .fbx file and you can link it to 3ds Max manually or miauu's Manage Links can link it for you automatically.

miauu's Manage Links uses the default 3ds Max file linking.

Supported file types that can be imporeted are SKP and OBJ.

Splines will not be imported.

With the skp files miauu's Manage Links works best when the old SKP importer is used. The new SKP importer in 3ds max 2020 offers limited settings that can be tweeked by the users compared to the old SKP importer, used in 3ds max 2019 and previous versions. The lack of some of the options in the new SKP importer may lead to improperly imported models. Because of this it is recomended the saved .skp files to be saved for Sketchup 2014 and lower version, no matter of the version that you use.

If you use ForestPack or Multiscatter the objects they create will be updated after link updating.

You can download the miauu's Manage Links reference file(that explains how to install it and the user interface) from here.

v. 1.6.3
+ NEW: Added support for 3ds Max 2025

v. 1.6.2
+ NEW: When the old SKP importer is not installed the "Use only old SKP importer in 3ds Max 2022+" will always be OFF

v. 1.6.1
+ NEW: Added support for 3ds Max 2024

v. 1.6
+ NEW: Added "Use only old importer in 3ds Max 2022+"
+ FIXED: Sometimes wrong UVs in 3ds max 2023.
+ FIXED: Some issues when new SKP importer in 3ds max 2022+ is used with SKP files, saved as SKP version 15+

v. 1.5.01
+ NEW: Added support for 3ds Max 2023.

v. 1.5
+ NEW: You can change the path name of any linked skp file. All materials and modifiers will be transfered to newly imported models.
+ NEW: Show file size of the FBX file
+ NEW: If the file size of the FBX file is 0 kB the link will not be created

v. 1.4
+ NEW: Added support for 3ds Max 2022.
+ NEW: Delete Empty Layers. Can be found in the Options rollout.
+ NEW: Skip Hidden Objects. Can be found in the Options rollout.
+ NEW: Use New Importer for 3ds Max 2020 +. When it is ON - when 3ds Max 2020+ is used the script will always use new importer no matter of the skp file version. When it is OFF and skp file version is below 15 the old importer will be used.

v. 1.3
+ NEW: Import Cameras(Sketchup only). Can be found in the Options rollout - imports the cameras from .skp files.
+ NEW: the checked state of the linked files will be saved.
+ Speed Improvement: Clean, Fix, Split per material works much faster.

v. 1.2
+ NEW: new User Interface
+ NEW: Keep Multi Materials - Multi/Sub-Object Material geometry (along with their materials) will not be affected.

v. 1.1
+ NEW: [SELECT & MERGE] - allows you to import skp/obj files. No export as .fbx and no file linking will be performed. Imported objects will be split per material, grouped and moved into a new layer.

Marco Arévalo

Thank you very much! i have been waiting for this script for years.

Branko Živković

This is a "dream can true" tool for the architects.


1rv

If you model in Sketchup and then render your masterpieces in Max- it's MUST HAVE tool. The speed and reliability* are insane. Millions of polygons get processed (import model>combine by material>linking) almost instantly. The workflow (effortless updating your model without need to re-apply material assignments) is very comparable to Lumion's one. Game changer! *-if you have to deal with heavy models via standard tools (=fbx importer with 'combine by material' option On) at some point the linking process will just get stuck.